/*
 *  Globals.h
 *  GLRender
 *
 *  Created by Patrick zulian on 5/4/10.
 *  Copyright 2010 University  of Lugano. All rights reserved.
 *
 */

#ifndef GLOBALS_H
#define GLOBALS_H

#include "Base.h"

namespace globals {

static const int MAX_ENEMIES = 400;
static const int MIN_ENEMIES = 200;	
static const double TAU = 0.003;
static const double RESPAWN_STEP = 5;
static const double WORLD_Z_LIMIT = -60;
static const Point3d PLAYER_INITIAL_POSITION(0,0,0);	
static Point3d PLAYER_VELOCITY(0,0,-1);


}
#endif
